Fool me once...

Just being used for testing the complex nested conditional logic.

First time you try to come here, I think you get jumped to 'Using Rules' if iCount = 0. At that point, iCount is set to 1234.

Next time you try to come here, if iCount is still not zero, then the rule does not fire and you end up where you selected... at 'Fool me once'

Counters and Rules - Main Menu111
  • iFlag ()
  • iFloat ()
  • iText ()
  • iNode ()
  • iCount ()
  • iPulse ()

Map: Counting on You!!_4 (2435)
Node: 49986
Score:

reset

OpenLabyrinth
OpenLabyrinth is an open source educational pathway system

Review your pathway

  • About this case
  • Fool me once...

Reminder

empty_reminder_msg

FINISH

Time is up

Debbuger window

iFlag =

Simple on/off flag. 0 = false 1 = true Usually hidden

Previous_value:

iFloat =

Floating point value

Previous_value:

iText =

String values in a counter

Previous_value:

iNode =

Useful for keeping track (in a crude manner) which node the learner is on currently.

Previous_value:

iCount =

Integer counter.

Previous_value:

iPulse =

Integer for heart rate

Previous_value: