Instructional (Design elements)Elements of case design Ref: Ruth Colvin Task deliverable = learning objective : how will students prove they have learned what you set out for them to learn? Triggering event: sets up the problem to be solved. One case may present a series of problems. Case information: what data will be required for learners to solve the problem at hand? How and when will they get it? Mode Feedback: how will your learners know whether or not (or to what degree) they have met the learning objecives? Reflection: part of iterative process where behaviour changes as a result of interactions in the case and through associated learning activities. |
Map: Case study method_1 (2863)
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